17 posts categorized "Gaming"

April 30, 2010

Update: Nintendo DSi XL

Listed below are my post details that I provided when the Nintendo XL release was first announced.

I assigned TechBoy (my tween son) the job of taking the Nintendo DSi XL on a test run. He has a way with words(short and to the point) so I asked him for a sentence that I could use on my blog.

TechBoy's Take: "Have you ever herd about the DSi XL? Its the latest Nintendo system since the DSi. What I like about the DSi XL is it has a larger screen, when you go back to using the regular DSI it fells like playing on a cell phone."

He enjoys playing on the larger screen, using the photo/sound manipulation tools and the camera. Overall - there is not going back for TechBoy - he now only uses the Nintendo DSi XL. But that is good news for his 7yr old brother - who was the lucky one to get his Nintendo DSi. And TechBoy's brother is very happy to finally have the DSi - so all is good in the TechFamily house!

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Nintendo DSi XL™ 

UTL_A-2_Bronze_RGBNintendo DSi XL™ features listed from the press release:

  • 4.2-inch screens - 93 percent larger then the Nintendo DS™ Lite system screens (improved wider viewing angle)
  • Colors are Burgundy and Bronze, including a matt finish
  • 2 cameras
  • Photo-and sound-manipulation tools
  • Larger pen-like stylus 
  • Parental controls that let adults manage the digital content their children can access
  • The press release states: "With a broadband Internet connection, you can also upload photos directly to Facebook to share with friends or access downloadable Nintendo DSiWare™ games via the Nintendo DSi Shop." Two free applications: the Nintendo DSi Browser and Flipnote Studio™ are also included.

The release date was March 28 and the suggested retail price is $189.99.

Website: Nintendo DSi  XL

Disclosure: I was provided with a Nintendo DSi XL for long term review use.

March 23, 2010

Soon To Be Released Nintendo Dsi XL and Just Announced 3DS

Two exciting new announcements for mobile gamers are Nintendo's soon to be released Nintendo Dsi XL and the just announced Nintendo 3DS. I have not tried either of them, but the new features are sure to get little and big gamers very excited, especially for those that want bigger screens and input devices or  a 3D mobile gaming experience.

Nintendo DSi XL™ 

UTL_A-2_Bronze_RGBNintendo DSi XL™ features listed from the press release:

  • 4.2-inch screens - 93 percent larger then the Nintendo DS™ Lite system screens (improved wider viewing angle)
  • Colors are Burgundy and Bronze, including a matt finish
  • 2 cameras
  • Photo-and sound-manipulation tools
  • Larger pen-like stylus 
  • Parental controls that let adults manage the digital content their children can access
  • The press release states: "With a broadband Internet connection, you can also upload photos directly to Facebook to share with friends or access downloadable Nintendo DSiWare™ games via the Nintendo DSi Shop." Two free applications: the Nintendo DSi Browser and Flipnote Studio™ are also included.

The release date is set as March 28 and the suggested retail price is $189.99.

In honor of the celebration, Nintendo has a "What would you like 93% bigger?” application on Facebook® Platform at http://apps.facebook.com/ninetythree-percent and their Twitter profile: @NintendoAmericaI have a feeling gals may answer that question differently then guys...

Website: Nintendo DSi XL

Nintendo 3DS:

On Engadget today I saw an announcement that they caught in press release from Japan: "Nintendo has just slipped out a press release in Japan informing the world that all-new 3D-capable portable hardware is coming, with a full unveiling set for E3 2010 this June. Tentatively titled the 3DS, this glasses-free 3D wonder is pitched as the successor to both the DS and DSi, and will use a "compatible cart" that should ensure backwards compatibility with your vast library of favorites from the older consoles. Nintendo expects to launch the 3DS into retail "during the fiscal year ending March 2011." CLICK OVER to Engadget to see pictures and more details.

3D gaming without the glasses sounds like a good fit for on the go gaming.

Disclosure: This is not a paid post, it is information from press releases and other tech sites.

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January 20, 2010

My Kids Are Awake With Access to Tech, But Pretend Play Is Still King

Kids-technologyThis morning I opened up the New York Times and read the article by Tamar Lewin called "If Your Kids Are Awake, They're Probably Online". Later I saw the New York Times article had made it to Techmeme.

While reading the article I took a moment to look at what my kids were doing. Were my kids using any technology this morning?

So I decided to review the morning's activities: After my 10 year old and twin 6 year old boyBoys-pillow-fights ate breakfast, they went into our living room (affectionately called the "bouncy room" because sofa pillows are used for forts and jumping) for some pretend play before school. They had rolled up paper for swords and were pretending to fend off the "bad guys". A few nerf guns sneaked their way in, but had no bullets so they ended up being a prop as well. When it is was time to leave, my boys put on their little yellow rain boots and rain jackets and went to school.

All of this "pretend play" happened in our house that is full of technology. We have multiple laptops including my 10 year old that has his own laptop, iPod and Nintendo DSi. My twin 6 year olds have Leapfrog moblie gaming units and their older brother's hand me down Nintendo DS's. The TV in our family room may be 10 years old, but it still works great. We have Direct TV DVR's and a Nintendo Wii. We have multiple Nintendo racing, sports and Mario Bros Wii games with lots of accessories and just recently purchased the Tony Hawk Thride game and accessory board. My 10 year old has a simple cell phone that is "Pay as you Go" with no data plan but ample calling and texting. His friends have the Sony Playstation and they enjoy playing Lego Star Wars. We only have one TV in our family room, but multiple computer screens in our house.

The New York Times article "If Your Kids Are Awake, They're Probably Online" brought up some very interesting discussion points about how much time kids are spending on technology each day:

Continue reading "My Kids Are Awake With Access to Tech, But Pretend Play Is Still King" »

September 24, 2009

3 Big Nintendo Announcements: Wii Price Reduced to $199.99, World of Nintendo Sampling Tour and new Mario Bros. Game

Supermario

I had to opportunity to speak with Denise Kaigler, the VP of Corp. Affairs for Nintendo of America on a press call to find out about 3 announcements Nintendo has just made. Here are some key items from the conversation:

  1. Nintendo Wii price decrease: Just in time for holiday shopping, the price of the Nintendo Wii will drop $50 from $250 to $199.99 - effective Sep 27.
  2.  NEW Wii Game out Nov. 15: New Super Mario Bros. Wii is a simultaneous multiplayer game that "offers a combination of cooperation and competition ".
  3. World of Nintendo - Consumer Sampling Tour starting in Oct. and ending in January: Click HERE to see full schedule. The World of Nintendo Consumer Tours are firsthand sampling events that will showcase the diversity and breath of unique product experience. The tour will include Nintendo titles already launched (including the Wii Sports Resort that utilizes the Wii Motion Plus) and new Nintendo products (including the Wii Fit Plus )and is expected to reach 1 million consumers in 35 to 40 markets. The tour will be at different larger venues like Long Beach Comic Con, VGXPO in Philly and Big Apple Comic Con in NYC on Oct 2-Oct 18.

When I asked why Nintendo decided to do the sampling tours Denise Kaigler said "50 million consumers are sitting on sidelines, want to play, but have not been convinced. They are waiting for that reason. Reducing price of the Wii, continuing to come out with fun games and then showcasing these titles will help the consumers experience."

Click HERE to see Press Release included at the bottom of this post:

Continue reading "3 Big Nintendo Announcements: Wii Price Reduced to $199.99, World of Nintendo Sampling Tour and new Mario Bros. Game" »

August 24, 2009

Two New Nintendo Games for DS/DSi: Fossil Fighters and Professor Layton and the Diabolical Box

Professor_coverWhen it comes to screen time, I enjoy offering kids games that challenge them in different ways.  Two new Nintendo games for the DS/DSi do just that. Professor Layton and the Diabolical Box "features a riveting new mystery and more than 150 new brain teasers, riddles and logic puzzles". Fossil Fighters  "incorporates elements of discovery, tactics and strategy as players try to get the best vivosaurs (a type of dinosaur - in the game there are 100 types) on their teams to battle it out on the field." 

Fossilfighter_cover  

Disclosure: I received both games for review. I gave Professor Layton and the Diabolical Box to my chief tester (my 10 yr old son) who has not used it yet because he just came back from camp. My 6 year old twins received Fossil Fighters. One of my twins claimed testing ownership and demonstrated to me how he digs for fossils with the hammer, chip, drill and brush - and Vivosaur battle strategies. My 6 year old was able to understand how to play the game independently and even taught his mother some fossil digging tricks! I receive some Nintendo DS/DSi games as review items but we also buy many on our own...

Fossil Fighter is rated E (Everyone) and Professor Layton and the Diabolical Box is rated E10+ (Everyone 10 and Older).

More to come.. The press releases are below.

Continue reading " Two New Nintendo Games for DS/DSi: Fossil Fighters and Professor Layton and the Diabolical Box " »

July 09, 2009

Girl (and Mom) Gamers Are On The Rise

Recently I seem to be reading lots about an increase in girl gamers. At SXSW, I went to an interactive panel that discussed getting girls into gaming as a gateway to getting them interested in technology. I also saw that there were lots of activites at SXSW centered around girl gamers.

Today I received information about a NPD study press release that discusses girl gaming is on the rise:

"According to The NPD Group's Gamer Segmentation 2009 report, girl gamers are on the rise.  The study found that females increased by five percentage points to make up 28 percent of console gamers, up from 23 percent in 2008.  This trend can be attributed to the strong sales of titles such as Wii Fit and the recently-introduced EA Sports Active, which allow women to stay active from the comfort of their own homes.  In addition, Wii Sports was very popular among non-traditional gamers, and Nintendo is expecting this momentum to continue with Wii Sports Resort. 

Activision's Guitar Hero and Electronic Arts' Rock Band appeal to young girls who enjoy the interactive nature of the games.  Nintendogs, a puppy simulator and Animal Crossing: City Folk, which allows players to interact with hundreds of animals, are also big with women.  Nintendo will continue to capitalize on this trend with the upcoming launch of Style Savvy this holiday season.  Players become the owner of a clothing boutique, and the game combines creativity and fashion with a collection of trendy clothes, chic accessories and stylish shoes.  In addition, the company regularly hosts Girlfriends’ Guide to Gaming nights, male-free events in cities throughout the country in which young, professional women have the opportunity to experience video games in a social atmosphere.
"

I have seen an increase in my mom friends gaming habits as well in the following areas:

I few weeks ago I went to a press briefing with Nintendo on the new Wii Sports Resort (that has dozen resort-themed activities) and imagine that that game will be used by families for interactive screen time as well.   Wii Sports Resort comes bundled with a Wii MotionPlus - that captures additional movements for more activities (i.e. throwing a frisbee to a dog). Which is really good for me because I told my boys we can't have a pet. So having a frisbee throw with a virtual pet may keep them satisfied for now.

May 12, 2009

Nintedo Press Releases: WiiWare, Animal Crossing, Donkey Kong and eXiteBots

We enjoy using our Wii for screentime fun in our own house. Because my friends know I write about technology, they ask me for information about Wii games. So I decided to add myself to the Nintendo press release site to keep up to date. Here are some recent press releases of interest:

"WiiWare™, the downloadable video game service for Nintendo's Wii™ home console, launched one year ago today. It arrived with a promise to provide a venue for game developers to showcase their ideas, while delivering to consumers the newest, most interesting games available at accessible prices, directly through the Wii Shop Channel in their Wii consoles. With 81 games in its library, WiiWare ensures that there's something for everyone. But beyond quantity, WiiWare offers quality games and experiences for all types of Wii owners.

WiiWare games have been created by more than 40 different development studios, from large companies to small startups. In fact, more than half the games in the WiiWare library were created and self-published by small independent studios, many with five or fewer employees."

Continue reading "Nintedo Press Releases: WiiWare, Animal Crossing, Donkey Kong and eXiteBots " »

March 05, 2009

Nintendo DSi Launches April 5

The Nintendo DS Lite that my son and his friends use for moblie gaming will be getting some new functionality. On April 5th, Nintendo is launching the DSi with new features such as DSi Camera (two cameras presents new ways to interact with games) and DSi Sound application (which serves as both an interactive voice recorder and music player that allows users to play with their music while they listen to it).
Dsi3

The colors available at the launch of the Nintendo DSi are blue and black.
Dsi4
Relevant Links: PRESS RELEASE - Nintendo DSi launches April 5 in the United States

March 04, 2009

DEMO09 - SmartyCard "Educational" Online Gaming

There are so many different online gaming and virtual worlds available, that many parents are confused about which sites are safe. Taking it to the next level, if the site is safe in regards to content - the next issue is if the website is just "sugar" and addicting with no learning experiences involved. As parents, how do we allow our children to have some screen time that is just fun but also provide some with learning experiences? And if we find that solution, how do we get our kids to buy in?

My solution for my 6 year old twin boys seems easier then for my 10 year son. For my twins, they enjoy spending time on educational websites for their "screen" time.  So while I have been able to engage my 6 year olds in educational websites, I have not been able to with my ten year old. He is very bright but feels that after he goes to school, does homework and outside sports then he is done for the day. He does not want to do additional activities that may be deemed *gasp* learning activities other then reading (which he loves).

The issue was that my fourth grade son (like most students) needs practice with math facts and other areas outside of schoolwork. My problem was that the "nagging" was not working. Paper workbooks and some of the educational sites for older kids did not engage him. I had a point system but was not consistent in carrying it out. My ten year old has limits on his screen time, but when he does have a few moments - he goes to game sites that have the word "addicting" in the name.

Homepage **Enter my opportunity to test out the beta of an online (educational) gaming site called SmaryCard for 3 - 6 graders**

I was given the opportunity to log onto the beta website for SmartyCard before heading to DEMO09 (where they were launching). So I decided to give the site the ultimate test and see if my rebel 10 year old son would engage.

Here is a the explanation of SmartyCard from their website:

"SmartyCard provides children grades 3-through-6 with bite-sized learning activities in subjects such as reading, writing, math, social studies and science. Children earn points that can be redeemed for their favorite play time rewards - toys, DVDs, video games, books, iTunes downloads, Club Penguin™ and other virtual world subscriptions, and much more.

SmartyCard offers child-friendly, parent-approved learning activities available from some of the world's most respected and popular education content providers, including Learning.com, LearnStar and Ignite Learning
. "

During my testing on one Sunday afternoon when my 10 year old was allowed to have his screen time - he was using SmartyCard.com to practice *gasp* math and spelling, excited to be earning points.

Here is an interview with Chris Carvalho, General Manager of SmartyCard (and father of 3 boys!) -using my Flip Mino:

Children can only sign up after their parents sign up and "activate" them. The point system is applied to the educational games - after the child gets 7 out of 10 right - they earn a specific amount of points based on the level of difficulty of the question. Hints and input are given to help the child learn as the go. Points are listed on the left side of the screen so children and parents can keep track of progress. Parent account has "Fund My Child's Account" - Add points, Change acct settings and buy a smarty card. From parent account you view "play history" and "purchase history" for all of your kid's accounts.

Children can only buy items if Parents have entered their credit card information into the account, and emails are sent after every purchase. SmartyCard vetted the list of reward items offered and the website is COPPA compliant. There is no cost to register and try out SmartyCard but unfunded accounts have limited access library of learning activities, and points earned with unfunded accounts cannot be redeemed for rewards. Points can be added to a free account for as little as $10.

If kids try to "game" the system and fake their parents email address for signup - then they won't have access to redeem points (because no credit card information would be entered). 

The first question I had was "why should I give my child points that they can redeem for items to play an online game"? After I used SmartyCard, I realized that the points were providing the incentive for my son to participate in supplemental education. Because I already had a point system and my son was able to save up for things like iTunes cards or a RipStiK (which they happen to have in their reward list already) - I realized this would fit in with our current incentive program. Best yet, I was so frustrated trying to redeem iTunes cards - that just providing easy access to redeem those was a plus for me in itself!

Every family has different needs, but I found that the digital world is here to stay. Children interact with media rich environments on a daily basis - and it has become part of how their interact socially. I am a big supporter of parents educating themselves and their children on the digital world, make educated decisions for how and what websites your children interact with - then have fun. SmartyCard falls in the supplemental education, incentive and "have fun" boxes for me. I also appreciate the graphic rich environment that adds to the experience.

Listed below are some screen shots from SmartyCard and a link to the press release:

Continue reading "DEMO09 - SmartyCard "Educational" Online Gaming" »

February 27, 2009

Active Video Games For The Nintendo Wii

I am just about to finish my Nintendo Wii Guide - when I happened to see this game at Target today:
Outdoor Challenge.
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The boy jumping got me at first look. The game has different adventures players interact with using the mat (included) and a Wii Controller. The instructions show very clearly the movements necessary for each game. I had my 10 year old, a male sitter that just got out of college, and my 6 year old twins try it. All had fun, and even broke a sweat. The game had "clean" excitement and gave everyone good challenges. The sitter said that he gets more of a workout from using the Wii Fit because it is set up for workouts - but that this game was "active fun". As it said on the cover, it did get my kids off the sofa during the time after school/sports that they usually like to relax in front of the TV.

Another benefit of this game is that each session is very short - so reminders that the gametime is almost over was not a big deal. Some games do engage players in a longer session, which makes shutting them off harder.

Next I may try the Wii Fit with Wii Ski or Shaun White Snowboarding because my son just learned how a few weeks ago in real snow. While anything Mario (especially MarioKart), Lego, or Super Smash bros seems to be popular with my tweener and his friends, the active games did engage my 10 year old who told me "that he felt like he exercised" with Outdoor Challenge, especially while playing the mountain track and log jumping games.

Relevant Links:

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